AdminNintari (Owner, PlayUp Tools)

My feedback

  1. 1 vote
    Vote
    Sign in
    Check!
    (thinking…)
    Reset
    or sign in with
    • facebook
    • google
      Password icon
      Signed in as (Sign out)
      You have left! (?) (thinking…)
      1 comment  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
      AdminNintari (Owner, PlayUp Tools) commented  · 

      The update was submitted to the UE4 team on August 13th and is unfortunately still awaiting approval. Sometimes it takes them a little while to get through all of the submissions and approve them, however there were no new changes needed to the plugin so I expect it will go through quickly once they get to it.

    • 1 vote
      Vote
      Sign in
      Check!
      (thinking…)
      Reset
      or sign in with
      • facebook
      • google
        Password icon
        Signed in as (Sign out)
        You have left! (?) (thinking…)
        1 comment  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
        AdminNintari (Owner, PlayUp Tools) commented  · 

        You do not need Sketchup Pro. All of the features will work with the free version of SketchUp.

      • 3 votes
        Vote
        Sign in
        Check!
        (thinking…)
        Reset
        or sign in with
        • facebook
        • google
          Password icon
          Signed in as (Sign out)
          You have left! (?) (thinking…)
          1 comment  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
          AdminNintari (Owner, PlayUp Tools) commented  · 

          Previously fine UVs in SketchUp, or in the game engine? What game engine are you using?

          I suspect what you may be seeing is the issue of going from UVW to UV. SketchUp uses UVW texture coordinates. Game engines use UV texture coordinates. When you shear or skew textures in SketchUp, you are taking advantage of that third coordinate and although it will look correct in SketchUp, it will appear wrong in a game engine.

        • 7 votes
          Vote
          Sign in
          Check!
          (thinking…)
          Reset
          or sign in with
          • facebook
          • google
            Password icon
            Signed in as (Sign out)
            You have left! (?) (thinking…)
            4 comments  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
            AdminNintari (Owner, PlayUp Tools) commented  · 

            Thanks for your feedback. I'll keep these suggestions in mind for future videos.

            For your reference, there is a table that explains how the collision flags in PlayUp effect each engine in the guide here:

            http://www.playuptools.com/guides/basics-geomprop.html

            AdminNintari (Owner, PlayUp Tools) commented  · 

            Did you check the Troubleshooting section on "Tips to Avoid Common Pitfalls"?

            http://www.playuptools.com/guides/basics-troubleshooting.html

          • 45 votes
            Vote
            Sign in
            Check!
            (thinking…)
            Reset
            or sign in with
            • facebook
            • google
              Password icon
              Signed in as (Sign out)
              You have left! (?) (thinking…)
              9 comments  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
              AdminNintari (Owner, PlayUp Tools) commented  · 

              It appends convert.exe because many Windows users were not adding that part of the path in. Without the convert.exe it would not run properly, so PlayUp now adds that to the end of the string. I could probably just add a little logic in to check if you are on a Windows machine before appending the string.

              AdminNintari (Owner, PlayUp Tools) commented  · 

              I tried to do this a while back. The issue is that the file system for a Mac is quite different, and is rather foreign if you are used to Windows. What I would need is the aid of a programmer who is familiar with both Ruby and Mac to work out how to setup the preference paths, registry info and write to file. That part is just not my expertise. The rest of the exporter between Windows and Mac (all of the calculations and formatting etc) should work exactly the same. What I've seen people do to get around it is export on a Windows machine and just copy the files over to the Mac, but I know that is less than ideal and requires access to a Windows machine.

              AdminNintari (Owner, PlayUp Tools) commented  · 

              Thanks for the tip. I'll check it out.

              AdminNintari (Owner, PlayUp Tools) shared this idea  · 
            • 1 vote
              Vote
              Sign in
              Check!
              (thinking…)
              Reset
              or sign in with
              • facebook
              • google
                Password icon
                Signed in as (Sign out)
                You have left! (?) (thinking…)
                1 comment  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
                AdminNintari (Owner, PlayUp Tools) commented  · 

                Hm, that's actually a great idea. I'll look into it.

              • 1 vote
                Vote
                Sign in
                Check!
                (thinking…)
                Reset
                or sign in with
                • facebook
                • google
                  Password icon
                  Signed in as (Sign out)
                  You have left! (?) (thinking…)
                  1 comment  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
                  AdminNintari (Owner, PlayUp Tools) commented  · 

                  Hm, your right. That's the one engine I never made one for. That said, you may want to check this out: http://forums.tf2maps.net/archive/index.php/t-3650.html

                • 3 votes
                  Vote
                  Sign in
                  Check!
                  (thinking…)
                  Reset
                  or sign in with
                  • facebook
                  • google
                    Password icon
                    Signed in as (Sign out)
                    You have left! (?) (thinking…)
                    1 comment  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
                    AdminNintari (Owner, PlayUp Tools) commented  · 

                    Forums require additional effort to moderate (which takes away from coding time). This is why I have this section instead: http://playuptoolsbugs.uservoice.com/forums/193976-bug-reports

                    Anyone can respond, anyone can post, but because it's a bug report area it is likely to stay more on topic than a typical forum.

                  • 1 vote
                    Vote
                    Sign in
                    Check!
                    (thinking…)
                    Reset
                    or sign in with
                    • facebook
                    • google
                      Password icon
                      Signed in as (Sign out)
                      You have left! (?) (thinking…)
                      1 comment  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
                      AdminNintari (Owner, PlayUp Tools) commented  · 

                      Yes, you can use PlayUp Tools for free to create your commercial products.

                    • 12 votes
                      Vote
                      Sign in
                      Check!
                      (thinking…)
                      Reset
                      or sign in with
                      • facebook
                      • google
                        Password icon
                        Signed in as (Sign out)
                        You have left! (?) (thinking…)
                        1 comment  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
                        AdminNintari (Owner, PlayUp Tools) commented  · 

                        Hi Bill, thanks for the suggestion. When choosing another engine to support, I look for the following:

                        - Is it widely accessible for students and indie developers?
                        - Does it have a free version? And if not, is the cost of acquiring it relatively low?
                        - Is it an open engine? Do they support plugins? Do they allow imports of text-based data?
                        - Is there a lot of people who want support for this engine?
                        - Is there a lot of potential use for supporting this engine or is it likely to become dated fast?

                        While the first two points seem to be covered by the Creation Kit, the rest would have to be assessed before considering support for this engine as every engine has its quirks and it is a lot of work to support a new one.

                      • 52 votes
                        Vote
                        Sign in
                        Check!
                        (thinking…)
                        Reset
                        or sign in with
                        • facebook
                        • google
                          Password icon
                          Signed in as (Sign out)
                          You have left! (?) (thinking…)
                          5 comments  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
                          AdminNintari (Owner, PlayUp Tools) commented  · 

                          I'm investigating, but the real hurdle with this is figuring out what exactly the resource compiler wants to see with the naming convention. Sadly, while the documentation contains information to get it working with XSI or Maya from a user perspective, it doesn't go into the technical specs to explain what it wants returned if you are doing your own exporter. I don't think there is a real technical hurdle to making this work, just a lack of documentation hurdle. ;)

                          AdminNintari (Owner, PlayUp Tools) shared this idea  · 

                        Feedback and Knowledge Base