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    4 comments  ·  Suggestion Box  ·  Flag idea as inappropriate…  ·  Admin →
    Anonymous commented  · 

    I agree that more tutorials would be helpful.

    I tested it with Unreal. I like the export function because this is a real time saver.

    I just wonder why I can choose if an asset should have a collision selected or not. At least for unreal it seems it doesnt matter because within the import process in unreal I have to make the decission anyway. It's the same with the lighmap calculation.

    So there are some smaller parts that are not very clear and a more detailed description of all functions would be welcome.

    Anonymous supported this idea  · 

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