An error occurred while saving the commentAnonymous commented
I agree that more tutorials would be helpful.
I tested it with Unreal. I like the export function because this is a real time saver.
I just wonder why I can choose if an asset should have a collision selected or not. At least for unreal it seems it doesnt matter because within the import process in unreal I have to make the decission anyway. It's the same with the lighmap calculation.
So there are some smaller parts that are not very clear and a more detailed description of all functions would be welcome.Anonymous supported this idea ·