Play UP actually messes up my previously fine UVs! Why not a switch to turn it off?
Before PlayUp, I taught myself how to properly produce UVs inside sketchUP using the sketchUV plugin, and it works very well. PlayUp solves nicely the scene exporting issue, but its mapping tool is rather limited. I wish I could turn it off, so it wouldn't mess my own UVs when I export. C'mon, guys, how hard can it be?
AdminNintari (Owner, PlayUp Tools) commented
Previously fine UVs in SketchUp, or in the game engine? What game engine are you using?
I suspect what you may be seeing is the issue of going from UVW to UV. SketchUp uses UVW texture coordinates. Game engines use UV texture coordinates. When you shear or skew textures in SketchUp, you are taking advantage of that third coordinate and although it will look correct in SketchUp, it will appear wrong in a game engine.