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1 vote
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When will you support UE 4.17?
When will you support UE 4.17?
1 vote -
Do I need sketchup pro to use playuptools?
Do I need Sketchup pro to use playuptools? Or it can be used with make and use fbx exporter no problem?
1 vote -
IMVU Exporter
I'm looking for an extensions developer to create a exporter that will allow exporting of .XMF .XSF files.
3 votes -
PlayUp Tools Plugin for UE4
Please let PlayUp Tools Plugin for UE4 support chinese, because if components's name include Chinese,it don't work
1 vote -
UE4 UV distortion and lightmaps overlapping
I've imported a scene into UE4 and I'm having some trouble with some UVs and lightmaps.
I've very carefully gone through and locked the positions of all the textures using "position tezture" in Sketchup or the "SketchupUV" plugin for complex meshes.
Most are fine, but I get a few (maybe around 30%) where the UV mapping becomes breaks and I get an error when I build the level in UE4 saying lightmaps are overlapping on certain objects.
I have UE4 generating a second UV channel for all the meshes to use as the lightmaps (shadows). ie: UV channel 0 =…
3 votes -
gtkradiant exporter - Quake 3
I love to see an exporter for Quake3 stuff, gtkradiant.
ASE and MD3 files I think.1 vote -
Play UP actually messes up my previously fine UVs! Why not a switch to turn it off?
Before PlayUp, I taught myself how to properly produce UVs inside sketchUP using the sketchUV plugin, and it works very well. PlayUp solves nicely the scene exporting issue, but its mapping tool is rather limited. I wish I could turn it off, so it wouldn't mess my own UVs when I export. C'mon, guys, how hard can it be?
3 votes -
1 vote
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I think more tutorials were helpful - keep it simple. An example with a basic textured box!
I use the bug fixed Version 2.1 to made some simple Tests with sekcthup 2016 and unity. It doesnt´t metter what i do - i get always objects without any textures......
7 votes -
Support for high DPI screens, anyone?
SketchUp already supports it on on 2016 version...
3 votes -
1 vote
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A PlayUp wiki
Might be a usefull tool, I mean the tutorial page is good but with a wiki you can add more information, even verified users can pitch in.
1 vote -
Plugin for reinforced bar schedules for reinforced structures.
Reinforced bar schedules for concrete slabs,bridges, columns, beams
1 vote -
3 votes
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May someone make a tutorial for use the tool for the orange box, step by step?
Well, I've been looking for any tutorial, but there's no tutorials yet.
1 vote -
Can PlayUpTools be used for making a commercial product? If so, what are the t&c?
I'd like to use PlayUpTools in a commercial product that I'm thinking of creating. Is this ok? And if so, what are the conditions?
1 vote -
I would like a Mac version of this plugin. When will it be available?
Will there be a Mac version ? And if yes when ?
23 votes -
Auto fixing of exported .mtl (Cryengine 3)
The SU Plugin could prompt for a save location each time a model is exported. After export the .mtl would be automatically edited with the correct paths to the textures. End result being that materials would not need to be re-linked.
This would be a powerful feature in conjunction with advanced material options in SU (glossiness, glow, colour, no draw, glass shader, diffuse, specular, emissive colours etc)
21 votes -
Support for Creation Kit
Create support for Skyrim's - Creation Kit. I'm one of the Admins for "The Westeros Project" a free full-conversion modification for the Skyrim Creation Kit engine. (http://www.creationkit.com/) We have been using sketchup for much of the development & conceptual process but it would be helpful if we could also use it get objects from Sketchup into the engine with ease. You can some of our conceptual work here: http://www.moddb.com/mods/the-westeros-project/images
12 votes
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